Does violence sell video games?
Wednesday, January 28th, 2009
Do gamers buy games because they crave violence and gore, or do game publishers churn out violent and gory games because they think that’s what gamers want?
It’s an interesting question. My take is that the enjoyment had with violent games comes from the sense of competition and achievement that arises as a result of the “killing”. Think about it: Do you play shooters because of the visceral thrill of gutting someone and gleefully watching them die in pain? I know some of you will say yes to that. But by and large, killing things in games is rarely about cold-blooded murder as it occurs in real life.
There just happens to be a new study that tests this very hypothesis. Researchers at the University of Rochester rounded up 2670 frequent game players and plopped them all in front of Half-Life 2. Split into halves, they were given either a carnage-producing shotgun or a psychic power that caused enemies to float into the air and evaporate.
Afterwards they were asked how much fun they had playing the game, and whether they liked it enough to play it again. The recidivism rates were much higher among the gamers who played the non-gory version of the game.
Craig Anderson, director of the Center for the Study of Violence at Iowa State University, sums it up best: “A common belief held by many gamers and many in the video game industry - that violence is what makes a game fun - is strongly contradicted by these studies.
“Furthermore, the research convincingly shows that there is no relation between amount of violence in a game and the enjoyment experienced by the players, once opportunities for satisfying competence needs and autonomy needs have been equated in violent and non-violent games.”
Okay fine, it was the article that spurred my thinking on this subject. But I swear, I already knew the answer.




















